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Showing posts from August, 2017

Animating a simple ScratchJr program

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How do you create an animation using ScratchJr.org ScratchJr is a app designed to introduce children to coding. See this post for more information on the resources on the ScratchJr website. ScratchJr can be used to create animations. The video above was made using multiple sprites A sun A cloud (ensure the cloud is hidden) Rain (made by the student) (ensure the rain is hidden) Down Arrow (made by the student) Up Arrow (made by the student) Read this project for information on how to create your own sprite. This project introduces the idea of sending messages between sprites to trigger an action in another sprite. To hide a sprite before coding it, you drag the hide button off the tool bar and tap it. The sprite will disappear. It can be dragged back to the toolbar when finished. The animation starts with the sun. When you press the green flag the sun grows and shrinks then sends an orange message to the cloud. The cloud will not move until it receiv

Resources in SratchJr

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Coding is not as complicated as it sounds. If you are introducing coding to a class https://www.scratchjr.org/ is a perfect way to begin. It is designed for young children to 7 years. But it is also suitable for a first platform for primary aged students who have next coded or for use with old special needs children as a differentiation tool. If you are using it with older children it would be expected that you would move onto more complicated programs. For people new to coding there are many resources on the  https://www.scratchjr.org/teach/activities website. The cards  introduce users to the basic functions. The cards can be downloaded and printed for use in the classroom. This would be an introduction to the concepts. It would be expected that one you have completed these you would move onto building your own games. To learn about animation access the lessons through the Teach, Curricula menu and click the Animated Genre link For games to reinforce skills access pl

What is the point of teaching coding and robotics?

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As published on the ClassCover Blog http://www.classcover.com.au/teachers/features/ Updated with new NSW link Dec 20 2017 Updated AITSL and accreditation details October 20 2019 Coding and Robotics are the buzz word in the media and in schools. But why do we teach it? Coding and Robotics are just one of many approaches to teach students computational thinking.. Computational Thinking is the process of finding a solution to open ended problems. Computational Thinking is usually associated with computer science however it incorporates the way we set problems in all key learning areas (Google for Education).   The four stages of computational thinking are: Decomposition : breaking a large problem into smaller parts Pattern Recognition : identifying similarities and differences Abstraction: Identifying the general principles that generate these patterns Algorithm Design : step by step strategy for solving a problem ( Google for Education ) Jeanette Wing